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1// dear imgui: Renderer Backend for DirectX9
2// This needs to be used along with a Platform Backend (e.g. Win32)
3
4// Implemented features:
5// [X] Renderer: User texture binding. Use 'LPDIRECT3DTEXTURE9' as texture identifier. Read the FAQ about ImTextureID/ImTextureRef!
6// [X] Renderer: Large meshes support (64k+ vertices) even with 16-bit indices (ImGuiBackendFlags_RendererHasVtxOffset).
7// [X] Renderer: Texture updates support for dynamic font atlas (ImGuiBackendFlags_RendererHasTextures).
8// [X] Renderer: IMGUI_USE_BGRA_PACKED_COLOR support, as this is the optimal color encoding for DirectX9.
9// [X] Renderer: Multi-viewport support (multiple windows). Enable with 'io.ConfigFlags |= ImGuiConfigFlags_ViewportsEnable'.
10
11// You can use unmodified imgui_impl_* files in your project. See examples/ folder for examples of using this.
12// Prefer including the entire imgui/ repository into your project (either as a copy or as a submodule), and only build the backends you need.
13// Learn about Dear ImGui:
14// - FAQ https://dearimgui.com/faq
15// - Getting Started https://dearimgui.com/getting-started
16// - Documentation https://dearimgui.com/docs (same as your local docs/ folder).
17// - Introduction, links and more at the top of imgui.cpp
18
19#pragma once
20#include "imgui.h" // IMGUI_IMPL_API
21#ifndef IMGUI_DISABLE
22
23struct IDirect3DDevice9;
24
25// Follow "Getting Started" link and check examples/ folder to learn about using backends!
26IMGUI_IMPL_API bool ImGui_ImplDX9_Init(IDirect3DDevice9* device);
27IMGUI_IMPL_API void ImGui_ImplDX9_Shutdown();
28IMGUI_IMPL_API void ImGui_ImplDX9_NewFrame();
29IMGUI_IMPL_API void ImGui_ImplDX9_RenderDrawData(ImDrawData* draw_data);
30
31// Use if you want to reset your rendering device without losing Dear ImGui state.
32IMGUI_IMPL_API bool ImGui_ImplDX9_CreateDeviceObjects();
33IMGUI_IMPL_API void ImGui_ImplDX9_InvalidateDeviceObjects();
34
35// (Advanced) Use e.g. if you need to precisely control the timing of texture updates (e.g. for staged rendering), by setting ImDrawData::Textures = nullptr to handle this manually.
36IMGUI_IMPL_API void ImGui_ImplDX9_UpdateTexture(ImTextureData* tex);
37
38#endif // #ifndef IMGUI_DISABLE