2.2 KB、68行 生 Blame 履歴
1/// @ref gtx_rotate_normalized_axis
2/// @file glm/gtx/rotate_normalized_axis.hpp
3///
4/// @see core (dependence)
5/// @see gtc_matrix_transform
6/// @see gtc_quaternion
7///
8/// @defgroup gtx_rotate_normalized_axis GLM_GTX_rotate_normalized_axis
9/// @ingroup gtx
10///
11/// Include <glm/gtx/rotate_normalized_axis.hpp> to use the features of this extension.
12///
13/// Quaternions and matrices rotations around normalized axis.
14
15#pragma once
16
17// Dependency:
18#include "../glm.hpp"
19#include "../gtc/epsilon.hpp"
20#include "../gtc/quaternion.hpp"
21
22#ifndef GLM_ENABLE_EXPERIMENTAL
23# error "GLM: GLM_GTX_rotate_normalized_axis is an experimental extension and may change in the future. Use #define GLM_ENABLE_EXPERIMENTAL before including it, if you really want to use it."
24#endif
25
26#if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED)
27# pragma message("GLM: GLM_GTX_rotate_normalized_axis extension included")
28#endif
29
30namespace glm
31{
32 /// @addtogroup gtx_rotate_normalized_axis
33 /// @{
34
35 /// Builds a rotation 4 * 4 matrix created from a normalized axis and an angle.
36 ///
37 /// @param m Input matrix multiplied by this rotation matrix.
38 /// @param angle Rotation angle expressed in radians.
39 /// @param axis Rotation axis, must be normalized.
40 /// @tparam T Value type used to build the matrix. Currently supported: half (not recommended), float or double.
41 ///
42 /// @see gtx_rotate_normalized_axis
43 /// @see - rotate(T angle, T x, T y, T z)
44 /// @see - rotate(mat<4, 4, T, Q> const& m, T angle, T x, T y, T z)
45 /// @see - rotate(T angle, vec<3, T, Q> const& v)
46 template<typename T, qualifier Q>
47 GLM_FUNC_DECL mat<4, 4, T, Q> rotateNormalizedAxis(
48 mat<4, 4, T, Q> const& m,
49 T const& angle,
50 vec<3, T, Q> const& axis);
51
52 /// Rotates a quaternion from a vector of 3 components normalized axis and an angle.
53 ///
54 /// @param q Source orientation
55 /// @param angle Angle expressed in radians.
56 /// @param axis Normalized axis of the rotation, must be normalized.
57 ///
58 /// @see gtx_rotate_normalized_axis
59 template<typename T, qualifier Q>
60 GLM_FUNC_DECL qua<T, Q> rotateNormalizedAxis(
61 qua<T, Q> const& q,
62 T const& angle,
63 vec<3, T, Q> const& axis);
64
65 /// @}
66}//namespace glm
67
68#include "rotate_normalized_axis.inl"