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ShaderPlayground / deps / glm / glm / gtx / perpendicular.hpp
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1/// @ref gtx_perpendicular
2/// @file glm/gtx/perpendicular.hpp
3///
4/// @see core (dependence)
5/// @see gtx_projection (dependence)
6///
7/// @defgroup gtx_perpendicular GLM_GTX_perpendicular
8/// @ingroup gtx
9///
10/// Include <glm/gtx/perpendicular.hpp> to use the features of this extension.
11///
12/// Perpendicular of a vector from other one
13
14#pragma once
15
16// Dependency:
17#include "../glm.hpp"
18#include "../gtx/projection.hpp"
19
20#ifndef GLM_ENABLE_EXPERIMENTAL
21# error "GLM: GLM_GTX_perpendicular is an experimental extension and may change in the future. Use #define GLM_ENABLE_EXPERIMENTAL before including it, if you really want to use it."
22#endif
23
24#if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED)
25# pragma message("GLM: GLM_GTX_perpendicular extension included")
26#endif
27
28namespace glm
29{
30 /// @addtogroup gtx_perpendicular
31 /// @{
32
33 //! Projects x a perpendicular axis of Normal.
34 //! From GLM_GTX_perpendicular extension.
35 template<typename genType>
36 GLM_FUNC_DECL genType perp(genType const& x, genType const& Normal);
37
38 /// @}
39}//namespace glm
40
41#include "perpendicular.inl"