| 1 | /// @ref gtx_integer |
| 2 | |
| 3 | namespace glm |
| 4 | { |
| 5 | // pow |
| 6 | GLM_FUNC_QUALIFIER int pow(int x, uint y) |
| 7 | { |
| 8 | if(y == 0) |
| 9 | return x >= 0 ? 1 : -1; |
| 10 | |
| 11 | int result = x; |
| 12 | for(uint i = 1; i < y; ++i) |
| 13 | result *= x; |
| 14 | return result; |
| 15 | } |
| 16 | |
| 17 | // sqrt: From Christopher J. Musial, An integer square root, Graphics Gems, 1990, page 387 |
| 18 | GLM_FUNC_QUALIFIER int sqrt(int x) |
| 19 | { |
| 20 | if(x <= 1) return x; |
| 21 | |
| 22 | int NextTrial = x >> 1; |
| 23 | int CurrentAnswer; |
| 24 | |
| 25 | do |
| 26 | { |
| 27 | CurrentAnswer = NextTrial; |
| 28 | NextTrial = (NextTrial + x / NextTrial) >> 1; |
| 29 | } while(NextTrial < CurrentAnswer); |
| 30 | |
| 31 | return CurrentAnswer; |
| 32 | } |
| 33 | |
| 34 | // Henry Gordon Dietz: http://aggregate.org/MAGIC/ |
| 35 | namespace detail |
| 36 | { |
| 37 | GLM_FUNC_QUALIFIER unsigned int ones32(unsigned int x) |
| 38 | { |
| 39 | /* 32-bit recursive reduction using SWAR... |
| 40 | but first step is mapping 2-bit values |
| 41 | into sum of 2 1-bit values in sneaky way |
| 42 | */ |
| 43 | x -= ((x >> 1) & 0x55555555); |
| 44 | x = (((x >> 2) & 0x33333333) + (x & 0x33333333)); |
| 45 | x = (((x >> 4) + x) & 0x0f0f0f0f); |
| 46 | x += (x >> 8); |
| 47 | x += (x >> 16); |
| 48 | return(x & 0x0000003f); |
| 49 | } |
| 50 | }//namespace detail |
| 51 | |
| 52 | // Henry Gordon Dietz: http://aggregate.org/MAGIC/ |
| 53 | /* |
| 54 | GLM_FUNC_QUALIFIER unsigned int floor_log2(unsigned int x) |
| 55 | { |
| 56 | x |= (x >> 1); |
| 57 | x |= (x >> 2); |
| 58 | x |= (x >> 4); |
| 59 | x |= (x >> 8); |
| 60 | x |= (x >> 16); |
| 61 | |
| 62 | return _detail::ones32(x) >> 1; |
| 63 | } |
| 64 | */ |
| 65 | // mod |
| 66 | GLM_FUNC_QUALIFIER int mod(int x, int y) |
| 67 | { |
| 68 | return ((x % y) + y) % y; |
| 69 | } |
| 70 | |
| 71 | // factorial (!12 max, integer only) |
| 72 | template<typename genType> |
| 73 | GLM_FUNC_QUALIFIER genType factorial(genType const& x) |
| 74 | { |
| 75 | genType Temp = x; |
| 76 | genType Result; |
| 77 | for(Result = 1; Temp > 1; --Temp) |
| 78 | Result *= Temp; |
| 79 | return Result; |
| 80 | } |
| 81 | |
| 82 | template<typename T, qualifier Q> |
| 83 | GLM_FUNC_QUALIFIER vec<2, T, Q> factorial( |
| 84 | vec<2, T, Q> const& x) |
| 85 | { |
| 86 | return vec<2, T, Q>( |
| 87 | factorial(x.x), |
| 88 | factorial(x.y)); |
| 89 | } |
| 90 | |
| 91 | template<typename T, qualifier Q> |
| 92 | GLM_FUNC_QUALIFIER vec<3, T, Q> factorial( |
| 93 | vec<3, T, Q> const& x) |
| 94 | { |
| 95 | return vec<3, T, Q>( |
| 96 | factorial(x.x), |
| 97 | factorial(x.y), |
| 98 | factorial(x.z)); |
| 99 | } |
| 100 | |
| 101 | template<typename T, qualifier Q> |
| 102 | GLM_FUNC_QUALIFIER vec<4, T, Q> factorial( |
| 103 | vec<4, T, Q> const& x) |
| 104 | { |
| 105 | return vec<4, T, Q>( |
| 106 | factorial(x.x), |
| 107 | factorial(x.y), |
| 108 | factorial(x.z), |
| 109 | factorial(x.w)); |
| 110 | } |
| 111 | |
| 112 | GLM_FUNC_QUALIFIER uint pow(uint x, uint y) |
| 113 | { |
| 114 | if (y == 0) |
| 115 | return 1u; |
| 116 | |
| 117 | uint result = x; |
| 118 | for(uint i = 1; i < y; ++i) |
| 119 | result *= x; |
| 120 | return result; |
| 121 | } |
| 122 | |
| 123 | GLM_FUNC_QUALIFIER uint sqrt(uint x) |
| 124 | { |
| 125 | if(x <= 1) return x; |
| 126 | |
| 127 | uint NextTrial = x >> 1; |
| 128 | uint CurrentAnswer; |
| 129 | |
| 130 | do |
| 131 | { |
| 132 | CurrentAnswer = NextTrial; |
| 133 | NextTrial = (NextTrial + x / NextTrial) >> 1; |
| 134 | } while(NextTrial < CurrentAnswer); |
| 135 | |
| 136 | return CurrentAnswer; |
| 137 | } |
| 138 | |
| 139 | GLM_FUNC_QUALIFIER uint mod(uint x, uint y) |
| 140 | { |
| 141 | return x - y * (x / y); |
| 142 | } |
| 143 | |
| 144 | #if(GLM_COMPILER & (GLM_COMPILER_VC | GLM_COMPILER_GCC)) |
| 145 | |
| 146 | GLM_FUNC_QUALIFIER unsigned int nlz(unsigned int x) |
| 147 | { |
| 148 | return 31u - findMSB(x); |
| 149 | } |
| 150 | |
| 151 | #else |
| 152 | |
| 153 | // Hackers Delight: http://www.hackersdelight.org/HDcode/nlz.c.txt |
| 154 | GLM_FUNC_QUALIFIER unsigned int nlz(unsigned int x) |
| 155 | { |
| 156 | int y, m, n; |
| 157 | |
| 158 | y = -int(x >> 16); // If left half of x is 0, |
| 159 | m = (y >> 16) & 16; // set n = 16. If left half |
| 160 | n = 16 - m; // is nonzero, set n = 0 and |
| 161 | x = x >> m; // shift x right 16. |
| 162 | // Now x is of the form 0000xxxx. |
| 163 | y = x - 0x100; // If positions 8-15 are 0, |
| 164 | m = (y >> 16) & 8; // add 8 to n and shift x left 8. |
| 165 | n = n + m; |
| 166 | x = x << m; |
| 167 | |
| 168 | y = x - 0x1000; // If positions 12-15 are 0, |
| 169 | m = (y >> 16) & 4; // add 4 to n and shift x left 4. |
| 170 | n = n + m; |
| 171 | x = x << m; |
| 172 | |
| 173 | y = x - 0x4000; // If positions 14-15 are 0, |
| 174 | m = (y >> 16) & 2; // add 2 to n and shift x left 2. |
| 175 | n = n + m; |
| 176 | x = x << m; |
| 177 | |
| 178 | y = x >> 14; // Set y = 0, 1, 2, or 3. |
| 179 | m = y & ~(y >> 1); // Set m = 0, 1, 2, or 2 resp. |
| 180 | return unsigned(n + 2 - m); |
| 181 | } |
| 182 | |
| 183 | #endif//(GLM_COMPILER) |
| 184 | |
| 185 | }//namespace glm |