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ShaderPlayground / deps / glm / glm / gtx / compatibility.hpp
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1/// @ref gtx_compatibility
2/// @file glm/gtx/compatibility.hpp
3///
4/// @see core (dependence)
5///
6/// @defgroup gtx_compatibility GLM_GTX_compatibility
7/// @ingroup gtx
8///
9/// Include <glm/gtx/compatibility.hpp> to use the features of this extension.
10///
11/// Provide functions to increase the compatibility with Cg and HLSL languages
12
13#pragma once
14
15// Dependency:
16#include "../glm.hpp"
17#include "../gtc/quaternion.hpp"
18
19#ifndef GLM_ENABLE_EXPERIMENTAL
20# error "GLM: GLM_GTX_compatibility is an experimental extension and may change in the future. Use #define GLM_ENABLE_EXPERIMENTAL before including it, if you really want to use it."
21#endif
22
23#if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED)
24# pragma message("GLM: GLM_GTX_compatibility extension included")
25#endif
26
27#if GLM_COMPILER & GLM_COMPILER_VC
28# include <cfloat>
29#elif GLM_COMPILER & GLM_COMPILER_GCC
30# include <cmath>
31# if(GLM_PLATFORM & GLM_PLATFORM_ANDROID)
32# undef isfinite
33# endif
34#endif//GLM_COMPILER
35
36namespace glm
37{
38 /// @addtogroup gtx_compatibility
39 /// @{
40
41 template<typename T> GLM_FUNC_QUALIFIER T lerp(T x, T y, T a){return mix(x, y, a);} //!< \brief Returns x * (1.0 - a) + y * a, i.e., the linear blend of x and y using the floating-point value a. The value for a is not restricted to the range [0, 1]. (From GLM_GTX_compatibility)
42 template<typename T, qualifier Q> GLM_FUNC_QUALIFIER vec<2, T, Q> lerp(const vec<2, T, Q>& x, const vec<2, T, Q>& y, T a){return mix(x, y, a);} //!< \brief Returns x * (1.0 - a) + y * a, i.e., the linear blend of x and y using the floating-point value a. The value for a is not restricted to the range [0, 1]. (From GLM_GTX_compatibility)
43
44 template<typename T, qualifier Q> GLM_FUNC_QUALIFIER vec<3, T, Q> lerp(const vec<3, T, Q>& x, const vec<3, T, Q>& y, T a){return mix(x, y, a);} //!< \brief Returns x * (1.0 - a) + y * a, i.e., the linear blend of x and y using the floating-point value a. The value for a is not restricted to the range [0, 1]. (From GLM_GTX_compatibility)
45 template<typename T, qualifier Q> GLM_FUNC_QUALIFIER vec<4, T, Q> lerp(const vec<4, T, Q>& x, const vec<4, T, Q>& y, T a){return mix(x, y, a);} //!< \brief Returns x * (1.0 - a) + y * a, i.e., the linear blend of x and y using the floating-point value a. The value for a is not restricted to the range [0, 1]. (From GLM_GTX_compatibility)
46 template<typename T, qualifier Q> GLM_FUNC_QUALIFIER vec<2, T, Q> lerp(const vec<2, T, Q>& x, const vec<2, T, Q>& y, const vec<2, T, Q>& a){return mix(x, y, a);} //!< \brief Returns the component-wise result of x * (1.0 - a) + y * a, i.e., the linear blend of x and y using vector a. The value for a is not restricted to the range [0, 1]. (From GLM_GTX_compatibility)
47 template<typename T, qualifier Q> GLM_FUNC_QUALIFIER vec<3, T, Q> lerp(const vec<3, T, Q>& x, const vec<3, T, Q>& y, const vec<3, T, Q>& a){return mix(x, y, a);} //!< \brief Returns the component-wise result of x * (1.0 - a) + y * a, i.e., the linear blend of x and y using vector a. The value for a is not restricted to the range [0, 1]. (From GLM_GTX_compatibility)
48 template<typename T, qualifier Q> GLM_FUNC_QUALIFIER vec<4, T, Q> lerp(const vec<4, T, Q>& x, const vec<4, T, Q>& y, const vec<4, T, Q>& a){return mix(x, y, a);} //!< \brief Returns the component-wise result of x * (1.0 - a) + y * a, i.e., the linear blend of x and y using vector a. The value for a is not restricted to the range [0, 1]. (From GLM_GTX_compatibility)
49
50 template<typename T, qualifier Q> GLM_FUNC_QUALIFIER T saturate(T x){return clamp(x, T(0), T(1));} //!< \brief Returns clamp(x, 0, 1) for each component in x. (From GLM_GTX_compatibility)
51 template<typename T, qualifier Q> GLM_FUNC_QUALIFIER vec<2, T, Q> saturate(const vec<2, T, Q>& x){return clamp(x, T(0), T(1));} //!< \brief Returns clamp(x, 0, 1) for each component in x. (From GLM_GTX_compatibility)
52 template<typename T, qualifier Q> GLM_FUNC_QUALIFIER vec<3, T, Q> saturate(const vec<3, T, Q>& x){return clamp(x, T(0), T(1));} //!< \brief Returns clamp(x, 0, 1) for each component in x. (From GLM_GTX_compatibility)
53 template<typename T, qualifier Q> GLM_FUNC_QUALIFIER vec<4, T, Q> saturate(const vec<4, T, Q>& x){return clamp(x, T(0), T(1));} //!< \brief Returns clamp(x, 0, 1) for each component in x. (From GLM_GTX_compatibility)
54
55 template<typename T, qualifier Q> GLM_FUNC_QUALIFIER T atan2(T x, T y){return atan(x, y);} //!< \brief Arc tangent. Returns an angle whose tangent is y/x. The signs of x and y are used to determine what quadrant the angle is in. The range of values returned by this function is [-PI, PI]. Results are undefined if x and y are both 0. (From GLM_GTX_compatibility)
56 template<typename T, qualifier Q> GLM_FUNC_QUALIFIER vec<2, T, Q> atan2(const vec<2, T, Q>& x, const vec<2, T, Q>& y){return atan(x, y);} //!< \brief Arc tangent. Returns an angle whose tangent is y/x. The signs of x and y are used to determine what quadrant the angle is in. The range of values returned by this function is [-PI, PI]. Results are undefined if x and y are both 0. (From GLM_GTX_compatibility)
57 template<typename T, qualifier Q> GLM_FUNC_QUALIFIER vec<3, T, Q> atan2(const vec<3, T, Q>& x, const vec<3, T, Q>& y){return atan(x, y);} //!< \brief Arc tangent. Returns an angle whose tangent is y/x. The signs of x and y are used to determine what quadrant the angle is in. The range of values returned by this function is [-PI, PI]. Results are undefined if x and y are both 0. (From GLM_GTX_compatibility)
58 template<typename T, qualifier Q> GLM_FUNC_QUALIFIER vec<4, T, Q> atan2(const vec<4, T, Q>& x, const vec<4, T, Q>& y){return atan(x, y);} //!< \brief Arc tangent. Returns an angle whose tangent is y/x. The signs of x and y are used to determine what quadrant the angle is in. The range of values returned by this function is [-PI, PI]. Results are undefined if x and y are both 0. (From GLM_GTX_compatibility)
59
60 template<typename genType> GLM_FUNC_DECL bool isfinite(genType const& x); //!< \brief Test whether or not a scalar or each vector component is a finite value. (From GLM_GTX_compatibility)
61 template<typename T, qualifier Q> GLM_FUNC_DECL vec<1, bool, Q> isfinite(const vec<1, T, Q>& x); //!< \brief Test whether or not a scalar or each vector component is a finite value. (From GLM_GTX_compatibility)
62 template<typename T, qualifier Q> GLM_FUNC_DECL vec<2, bool, Q> isfinite(const vec<2, T, Q>& x); //!< \brief Test whether or not a scalar or each vector component is a finite value. (From GLM_GTX_compatibility)
63 template<typename T, qualifier Q> GLM_FUNC_DECL vec<3, bool, Q> isfinite(const vec<3, T, Q>& x); //!< \brief Test whether or not a scalar or each vector component is a finite value. (From GLM_GTX_compatibility)
64 template<typename T, qualifier Q> GLM_FUNC_DECL vec<4, bool, Q> isfinite(const vec<4, T, Q>& x); //!< \brief Test whether or not a scalar or each vector component is a finite value. (From GLM_GTX_compatibility)
65
66 typedef bool bool1; //!< \brief boolean type with 1 component. (From GLM_GTX_compatibility extension)
67 typedef vec<2, bool, highp> bool2; //!< \brief boolean type with 2 components. (From GLM_GTX_compatibility extension)
68 typedef vec<3, bool, highp> bool3; //!< \brief boolean type with 3 components. (From GLM_GTX_compatibility extension)
69 typedef vec<4, bool, highp> bool4; //!< \brief boolean type with 4 components. (From GLM_GTX_compatibility extension)
70
71 typedef bool bool1x1; //!< \brief boolean matrix with 1 x 1 component. (From GLM_GTX_compatibility extension)
72 typedef mat<2, 2, bool, highp> bool2x2; //!< \brief boolean matrix with 2 x 2 components. (From GLM_GTX_compatibility extension)
73 typedef mat<2, 3, bool, highp> bool2x3; //!< \brief boolean matrix with 2 x 3 components. (From GLM_GTX_compatibility extension)
74 typedef mat<2, 4, bool, highp> bool2x4; //!< \brief boolean matrix with 2 x 4 components. (From GLM_GTX_compatibility extension)
75 typedef mat<3, 2, bool, highp> bool3x2; //!< \brief boolean matrix with 3 x 2 components. (From GLM_GTX_compatibility extension)
76 typedef mat<3, 3, bool, highp> bool3x3; //!< \brief boolean matrix with 3 x 3 components. (From GLM_GTX_compatibility extension)
77 typedef mat<3, 4, bool, highp> bool3x4; //!< \brief boolean matrix with 3 x 4 components. (From GLM_GTX_compatibility extension)
78 typedef mat<4, 2, bool, highp> bool4x2; //!< \brief boolean matrix with 4 x 2 components. (From GLM_GTX_compatibility extension)
79 typedef mat<4, 3, bool, highp> bool4x3; //!< \brief boolean matrix with 4 x 3 components. (From GLM_GTX_compatibility extension)
80 typedef mat<4, 4, bool, highp> bool4x4; //!< \brief boolean matrix with 4 x 4 components. (From GLM_GTX_compatibility extension)
81
82 typedef int int1; //!< \brief integer vector with 1 component. (From GLM_GTX_compatibility extension)
83 typedef vec<2, int, highp> int2; //!< \brief integer vector with 2 components. (From GLM_GTX_compatibility extension)
84 typedef vec<3, int, highp> int3; //!< \brief integer vector with 3 components. (From GLM_GTX_compatibility extension)
85 typedef vec<4, int, highp> int4; //!< \brief integer vector with 4 components. (From GLM_GTX_compatibility extension)
86
87 typedef int int1x1; //!< \brief integer matrix with 1 component. (From GLM_GTX_compatibility extension)
88 typedef mat<2, 2, int, highp> int2x2; //!< \brief integer matrix with 2 x 2 components. (From GLM_GTX_compatibility extension)
89 typedef mat<2, 3, int, highp> int2x3; //!< \brief integer matrix with 2 x 3 components. (From GLM_GTX_compatibility extension)
90 typedef mat<2, 4, int, highp> int2x4; //!< \brief integer matrix with 2 x 4 components. (From GLM_GTX_compatibility extension)
91 typedef mat<3, 2, int, highp> int3x2; //!< \brief integer matrix with 3 x 2 components. (From GLM_GTX_compatibility extension)
92 typedef mat<3, 3, int, highp> int3x3; //!< \brief integer matrix with 3 x 3 components. (From GLM_GTX_compatibility extension)
93 typedef mat<3, 4, int, highp> int3x4; //!< \brief integer matrix with 3 x 4 components. (From GLM_GTX_compatibility extension)
94 typedef mat<4, 2, int, highp> int4x2; //!< \brief integer matrix with 4 x 2 components. (From GLM_GTX_compatibility extension)
95 typedef mat<4, 3, int, highp> int4x3; //!< \brief integer matrix with 4 x 3 components. (From GLM_GTX_compatibility extension)
96 typedef mat<4, 4, int, highp> int4x4; //!< \brief integer matrix with 4 x 4 components. (From GLM_GTX_compatibility extension)
97
98 typedef float float1; //!< \brief single-qualifier floating-point vector with 1 component. (From GLM_GTX_compatibility extension)
99 typedef vec<2, float, highp> float2; //!< \brief single-qualifier floating-point vector with 2 components. (From GLM_GTX_compatibility extension)
100 typedef vec<3, float, highp> float3; //!< \brief single-qualifier floating-point vector with 3 components. (From GLM_GTX_compatibility extension)
101 typedef vec<4, float, highp> float4; //!< \brief single-qualifier floating-point vector with 4 components. (From GLM_GTX_compatibility extension)
102
103 typedef float float1x1; //!< \brief single-qualifier floating-point matrix with 1 component. (From GLM_GTX_compatibility extension)
104 typedef mat<2, 2, float, highp> float2x2; //!< \brief single-qualifier floating-point matrix with 2 x 2 components. (From GLM_GTX_compatibility extension)
105 typedef mat<2, 3, float, highp> float2x3; //!< \brief single-qualifier floating-point matrix with 2 x 3 components. (From GLM_GTX_compatibility extension)
106 typedef mat<2, 4, float, highp> float2x4; //!< \brief single-qualifier floating-point matrix with 2 x 4 components. (From GLM_GTX_compatibility extension)
107 typedef mat<3, 2, float, highp> float3x2; //!< \brief single-qualifier floating-point matrix with 3 x 2 components. (From GLM_GTX_compatibility extension)
108 typedef mat<3, 3, float, highp> float3x3; //!< \brief single-qualifier floating-point matrix with 3 x 3 components. (From GLM_GTX_compatibility extension)
109 typedef mat<3, 4, float, highp> float3x4; //!< \brief single-qualifier floating-point matrix with 3 x 4 components. (From GLM_GTX_compatibility extension)
110 typedef mat<4, 2, float, highp> float4x2; //!< \brief single-qualifier floating-point matrix with 4 x 2 components. (From GLM_GTX_compatibility extension)
111 typedef mat<4, 3, float, highp> float4x3; //!< \brief single-qualifier floating-point matrix with 4 x 3 components. (From GLM_GTX_compatibility extension)
112 typedef mat<4, 4, float, highp> float4x4; //!< \brief single-qualifier floating-point matrix with 4 x 4 components. (From GLM_GTX_compatibility extension)
113
114 typedef double double1; //!< \brief double-qualifier floating-point vector with 1 component. (From GLM_GTX_compatibility extension)
115 typedef vec<2, double, highp> double2; //!< \brief double-qualifier floating-point vector with 2 components. (From GLM_GTX_compatibility extension)
116 typedef vec<3, double, highp> double3; //!< \brief double-qualifier floating-point vector with 3 components. (From GLM_GTX_compatibility extension)
117 typedef vec<4, double, highp> double4; //!< \brief double-qualifier floating-point vector with 4 components. (From GLM_GTX_compatibility extension)
118
119 typedef double double1x1; //!< \brief double-qualifier floating-point matrix with 1 component. (From GLM_GTX_compatibility extension)
120 typedef mat<2, 2, double, highp> double2x2; //!< \brief double-qualifier floating-point matrix with 2 x 2 components. (From GLM_GTX_compatibility extension)
121 typedef mat<2, 3, double, highp> double2x3; //!< \brief double-qualifier floating-point matrix with 2 x 3 components. (From GLM_GTX_compatibility extension)
122 typedef mat<2, 4, double, highp> double2x4; //!< \brief double-qualifier floating-point matrix with 2 x 4 components. (From GLM_GTX_compatibility extension)
123 typedef mat<3, 2, double, highp> double3x2; //!< \brief double-qualifier floating-point matrix with 3 x 2 components. (From GLM_GTX_compatibility extension)
124 typedef mat<3, 3, double, highp> double3x3; //!< \brief double-qualifier floating-point matrix with 3 x 3 components. (From GLM_GTX_compatibility extension)
125 typedef mat<3, 4, double, highp> double3x4; //!< \brief double-qualifier floating-point matrix with 3 x 4 components. (From GLM_GTX_compatibility extension)
126 typedef mat<4, 2, double, highp> double4x2; //!< \brief double-qualifier floating-point matrix with 4 x 2 components. (From GLM_GTX_compatibility extension)
127 typedef mat<4, 3, double, highp> double4x3; //!< \brief double-qualifier floating-point matrix with 4 x 3 components. (From GLM_GTX_compatibility extension)
128 typedef mat<4, 4, double, highp> double4x4; //!< \brief double-qualifier floating-point matrix with 4 x 4 components. (From GLM_GTX_compatibility extension)
129
130 /// @}
131}//namespace glm
132
133#include "compatibility.inl"