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ShaderPlayground / deps / glm / glm / ext / vector_int4.hpp
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1/// @ref core
2/// @file glm/ext/vector_int4.hpp
3
4#pragma once
5#include "../detail/type_vec4.hpp"
6
7namespace glm
8{
9 /// @addtogroup core_vector
10 /// @{
11
12 /// 4 components vector of signed integer numbers.
13 ///
14 /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a>
15 typedef vec<4, int, defaultp> ivec4;
16
17 /// @}
18}//namespace glm