| 1 | /// @ref core |
| 2 | /// @file glm/ext/vector_int4.hpp |
| 3 | |
| 4 | #pragma once |
| 5 | #include "../detail/type_vec4.hpp" |
| 6 | |
| 7 | namespace glm |
| 8 | { |
| 9 | /// @addtogroup core_vector |
| 10 | /// @{ |
| 11 | |
| 12 | /// 4 components vector of signed integer numbers. |
| 13 | /// |
| 14 | /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a> |
| 15 | typedef vec<4, int, defaultp> ivec4; |
| 16 | |
| 17 | /// @} |
| 18 | }//namespace glm |