| 1 | /// @ref core |
| 2 | /// @file glm/ext/vector_double4_precision.hpp |
| 3 | |
| 4 | #pragma once |
| 5 | #include "../detail/setup.hpp" |
| 6 | #include "../detail/type_vec4.hpp" |
| 7 | |
| 8 | namespace glm |
| 9 | { |
| 10 | /// @addtogroup core_vector_precision |
| 11 | /// @{ |
| 12 | |
| 13 | /// 4 components vector of high double-qualifier floating-point numbers. |
| 14 | /// There is no guarantee on the actual qualifier. |
| 15 | /// |
| 16 | /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a> |
| 17 | /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> |
| 18 | typedef vec<4, double, highp> highp_dvec4; |
| 19 | |
| 20 | /// 4 components vector of medium double-qualifier floating-point numbers. |
| 21 | /// There is no guarantee on the actual qualifier. |
| 22 | /// |
| 23 | /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a> |
| 24 | /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> |
| 25 | typedef vec<4, double, mediump> mediump_dvec4; |
| 26 | |
| 27 | /// 4 components vector of low double-qualifier floating-point numbers. |
| 28 | /// There is no guarantee on the actual qualifier. |
| 29 | /// |
| 30 | /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a> |
| 31 | /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> |
| 32 | typedef vec<4, double, lowp> lowp_dvec4; |
| 33 | |
| 34 | /// @} |
| 35 | }//namespace glm |