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ShaderPlayground / deps / glm / glm / ext / matrix_float3x3.hpp
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1/// @ref core
2/// @file glm/ext/matrix_float3x3.hpp
3
4#pragma once
5#include "../detail/type_mat3x3.hpp"
6
7namespace glm
8{
9 /// @addtogroup core_matrix
10 /// @{
11
12 /// 3 columns of 3 components matrix of single-precision floating-point numbers.
13 ///
14 /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
15 typedef mat<3, 3, float, defaultp> mat3x3;
16
17 /// 3 columns of 3 components matrix of single-precision floating-point numbers.
18 ///
19 /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
20 typedef mat<3, 3, float, defaultp> mat3;
21
22 /// @}
23}//namespace glm