| 1 | /// @ref core |
| 2 | /// @file glm/ext/matrix_float2x4.hpp |
| 3 | |
| 4 | #pragma once |
| 5 | #include "../detail/type_mat2x4.hpp" |
| 6 | |
| 7 | namespace glm |
| 8 | { |
| 9 | /// @addtogroup core_matrix |
| 10 | /// @{ |
| 11 | |
| 12 | /// 2 columns of 4 components matrix of single-precision floating-point numbers. |
| 13 | /// |
| 14 | /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> |
| 15 | typedef mat<2, 4, float, defaultp> mat2x4; |
| 16 | |
| 17 | /// @} |
| 18 | }//namespace glm |