| 1 | /// @ref core |
| 2 | /// @file glm/ext/matrix_double4x3_precision.hpp |
| 3 | |
| 4 | #pragma once |
| 5 | #include "../detail/type_mat4x3.hpp" |
| 6 | |
| 7 | namespace glm |
| 8 | { |
| 9 | /// @addtogroup core_matrix_precision |
| 10 | /// @{ |
| 11 | |
| 12 | /// 4 columns of 3 components matrix of double-precision floating-point numbers using low precision arithmetic in term of ULPs. |
| 13 | /// |
| 14 | /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> |
| 15 | /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> |
| 16 | typedef mat<4, 3, double, lowp> lowp_dmat4x3; |
| 17 | |
| 18 | /// 4 columns of 3 components matrix of double-precision floating-point numbers using medium precision arithmetic in term of ULPs. |
| 19 | /// |
| 20 | /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> |
| 21 | /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> |
| 22 | typedef mat<4, 3, double, mediump> mediump_dmat4x3; |
| 23 | |
| 24 | /// 4 columns of 3 components matrix of double-precision floating-point numbers using medium precision arithmetic in term of ULPs. |
| 25 | /// |
| 26 | /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> |
| 27 | /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> |
| 28 | typedef mat<4, 3, double, highp> highp_dmat4x3; |
| 29 | |
| 30 | /// @} |
| 31 | }//namespace glm |