/// @ref core #include "compute_vector_relational.hpp" #include "compute_vector_decl.hpp" namespace glm { // -- Implicit basic constructors -- # if GLM_CONFIG_CTOR_INIT == GLM_ENABLE template GLM_DEFAULTED_DEFAULT_CTOR_QUALIFIER GLM_CONSTEXPR vec<3, T, Q>::vec() : x(0), y(0), z(0) {} # endif template template GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<3, T, Q>::vec(vec<3, T, P> const& v) : x(v.x), y(v.y), z(v.z) {} // -- Explicit basic constructors -- template GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<3, T, Q>::vec(T scalar) : x(scalar), y(scalar), z(scalar) {} template GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<3, T, Q>::vec(T _x, T _y, T _z) : x(_x), y(_y), z(_z) {} // -- Conversion scalar constructors -- template template GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<3, T, Q>::vec(vec<1, U, P> const& v) : x(static_cast(v.x)) , y(static_cast(v.x)) , z(static_cast(v.x)) {} template template GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<3, T, Q>::vec(X _x, Y _y, Z _z) : x(static_cast(_x)) , y(static_cast(_y)) , z(static_cast(_z)) {} template template GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<3, T, Q>::vec(vec<1, X, Q> const& _x, Y _y, Z _z) : x(static_cast(_x.x)) , y(static_cast(_y)) , z(static_cast(_z)) {} template template GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<3, T, Q>::vec(X _x, vec<1, Y, Q> const& _y, Z _z) : x(static_cast(_x)) , y(static_cast(_y.x)) , z(static_cast(_z)) {} template template GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<3, T, Q>::vec(vec<1, X, Q> const& _x, vec<1, Y, Q> const& _y, Z _z) : x(static_cast(_x.x)) , y(static_cast(_y.x)) , z(static_cast(_z)) {} template template GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<3, T, Q>::vec(X _x, Y _y, vec<1, Z, Q> const& _z) : x(static_cast(_x)) , y(static_cast(_y)) , z(static_cast(_z.x)) {} template template GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<3, T, Q>::vec(vec<1, X, Q> const& _x, Y _y, vec<1, Z, Q> const& _z) : x(static_cast(_x.x)) , y(static_cast(_y)) , z(static_cast(_z.x)) {} template template GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<3, T, Q>::vec(X _x, vec<1, Y, Q> const& _y, vec<1, Z, Q> const& _z) : x(static_cast(_x)) , y(static_cast(_y.x)) , z(static_cast(_z.x)) {} template template GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<3, T, Q>::vec(vec<1, X, Q> const& _x, vec<1, Y, Q> const& _y, vec<1, Z, Q> const& _z) : x(static_cast(_x.x)) , y(static_cast(_y.x)) , z(static_cast(_z.x)) {} // -- Conversion vector constructors -- template template GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<3, T, Q>::vec(vec<2, A, P> const& _xy, B _z) : x(static_cast(_xy.x)) , y(static_cast(_xy.y)) , z(static_cast(_z)) {} template template GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<3, T, Q>::vec(vec<2, A, P> const& _xy, vec<1, B, P> const& _z) : x(static_cast(_xy.x)) , y(static_cast(_xy.y)) , z(static_cast(_z.x)) {} template template GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<3, T, Q>::vec(A _x, vec<2, B, P> const& _yz) : x(static_cast(_x)) , y(static_cast(_yz.x)) , z(static_cast(_yz.y)) {} template template GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<3, T, Q>::vec(vec<1, A, P> const& _x, vec<2, B, P> const& _yz) : x(static_cast(_x.x)) , y(static_cast(_yz.x)) , z(static_cast(_yz.y)) {} template template GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<3, T, Q>::vec(vec<3, U, P> const& v) : x(static_cast(v.x)) , y(static_cast(v.y)) , z(static_cast(v.z)) {} template template GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<3, T, Q>::vec(vec<4, U, P> const& v) : x(static_cast(v.x)) , y(static_cast(v.y)) , z(static_cast(v.z)) {} // -- Component accesses -- template GLM_FUNC_QUALIFIER GLM_CONSTEXPR T & vec<3, T, Q>::operator[](typename vec<3, T, Q>::length_type i) { GLM_ASSERT_LENGTH(i, this->length()); switch(i) { default: case 0: return x; case 1: return y; case 2: return z; } } template GLM_FUNC_QUALIFIER GLM_CONSTEXPR T const& vec<3, T, Q>::operator[](typename vec<3, T, Q>::length_type i) const { GLM_ASSERT_LENGTH(i, this->length()); switch(i) { default: case 0: return x; case 1: return y; case 2: return z; } } // -- Unary arithmetic operators -- template template GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<3, T, Q>& vec<3, T, Q>::operator=(vec<3, U, Q> const& v) { this->x = static_cast(v.x); this->y = static_cast(v.y); this->z = static_cast(v.z); return *this; } template template GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<3, T, Q> & vec<3, T, Q>::operator+=(U scalar) { return (*this = detail::compute_vec_add<3, T, Q, detail::is_aligned::value>::call(*this, vec<3, T, Q>(scalar))); } template template GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<3, T, Q> & vec<3, T, Q>::operator+=(vec<1, U, Q> const& v) { return (*this = detail::compute_vec_add<3, T, Q, detail::is_aligned::value>::call(*this, vec<1, T, Q>(v.x))); } template template GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<3, T, Q> & vec<3, T, Q>::operator+=(vec<3, U, Q> const& v) { return (*this = detail::compute_vec_add<3, T, Q, detail::is_aligned::value>::call(*this, vec<3, T, Q>(v))); } template template GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<3, T, Q> & vec<3, T, Q>::operator-=(U scalar) { return (*this = detail::compute_vec_sub<3, T, Q, detail::is_aligned::value>::call(*this, vec<3, T, Q>(scalar))); } template template GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<3, T, Q> & vec<3, T, Q>::operator-=(vec<1, U, Q> const& v) { return (*this = detail::compute_vec_sub<3, T, Q, detail::is_aligned::value>::call(*this, vec<1, T, Q>(v.x))); } template template GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<3, T, Q> & vec<3, T, Q>::operator-=(vec<3, U, Q> const& v) { return (*this = detail::compute_vec_sub<3, T, Q, detail::is_aligned::value>::call(*this, vec<3, T, Q>(v))); } template template GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<3, T, Q> & vec<3, T, Q>::operator*=(U scalar) { return (*this = detail::compute_vec_mul<3, T, Q, detail::is_aligned::value>::call(*this, vec<3, T, Q>(static_cast(scalar)))); } template template GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<3, T, Q> & vec<3, T, Q>::operator*=(vec<1, U, Q> const& v) { return (*this = detail::compute_vec_mul<3, T, Q, detail::is_aligned::value>::call(*this, vec<3, T, Q>(v.x))); } template template GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<3, T, Q> & vec<3, T, Q>::operator*=(vec<3, U, Q> const& v) { return (*this = detail::compute_vec_mul<3, T, Q, detail::is_aligned::value>::call(*this, vec<3, T, Q>(v))); } template template GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<3, T, Q> & vec<3, T, Q>::operator/=(U v) { return (*this = detail::compute_vec_div<3, T, Q, detail::is_aligned::value>::call(*this, vec<3, T, Q>(v))); } template template GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<3, T, Q> & vec<3, T, Q>::operator/=(vec<1, U, Q> const& v) { return (*this = detail::compute_vec_div<3, T, Q, detail::is_aligned::value>::call(*this, vec<3, T, Q>(v.x))); } template template GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<3, T, Q> & vec<3, T, Q>::operator/=(vec<3, U, Q> const& v) { return (*this = detail::compute_vec_div<3, T, Q, detail::is_aligned::value>::call(*this, vec<3, T, Q>(v))); } // -- Increment and decrement operators -- template GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<3, T, Q> & vec<3, T, Q>::operator++() { ++this->x; ++this->y; ++this->z; return *this; } template GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<3, T, Q> & vec<3, T, Q>::operator--() { --this->x; --this->y; --this->z; return *this; } template GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<3, T, Q> vec<3, T, Q>::operator++(int) { vec<3, T, Q> Result(*this); ++*this; return Result; } template GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<3, T, Q> vec<3, T, Q>::operator--(int) { vec<3, T, Q> Result(*this); --*this; return Result; } // -- Unary bit operators -- template template GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<3, T, Q> & vec<3, T, Q>::operator%=(U scalar) { return (*this = detail::compute_vec_mod<3, T, Q, detail::is_aligned::value>::call(*this, vec<3, T, Q>(scalar))); } template template GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<3, T, Q> & vec<3, T, Q>::operator%=(vec<1, U, Q> const& v) { return (*this = detail::compute_vec_mod<3, T, Q, detail::is_aligned::value>::call(*this, vec<3, T, Q>(v))); } template template GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<3, T, Q> & vec<3, T, Q>::operator%=(vec<3, U, Q> const& v) { return (*this = detail::compute_vec_mod<3, T, Q, detail::is_aligned::value>::call(*this, vec<3, T, Q>(v))); } template template GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<3, T, Q> & vec<3, T, Q>::operator&=(U scalar) { return (*this = detail::compute_vec_and<3, T, Q, detail::is_int::value, sizeof(T) * 8, detail::is_aligned::value>::call(*this, vec<3, T, Q>(scalar))); } template template GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<3, T, Q> & vec<3, T, Q>::operator&=(vec<1, U, Q> const& v) { return (*this = detail::compute_vec_and<3, T, Q, detail::is_int::value, sizeof(T) * 8, detail::is_aligned::value>::call(*this, vec<3, T, Q>(v))); } template template GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<3, T, Q> & vec<3, T, Q>::operator&=(vec<3, U, Q> const& v) { return (*this = detail::compute_vec_and<3, T, Q, detail::is_int::value, sizeof(T) * 8, detail::is_aligned::value>::call(*this, vec<3, T, Q>(v))); } template template GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<3, T, Q> & vec<3, T, Q>::operator|=(U scalar) { return (*this = detail::compute_vec_or<3, T, Q, detail::is_int::value, sizeof(T) * 8, detail::is_aligned::value>::call(*this, vec<3, T, Q>(scalar))); } template template GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<3, T, Q> & vec<3, T, Q>::operator|=(vec<1, U, Q> const& v) { return (*this = detail::compute_vec_or<3, T, Q, detail::is_int::value, sizeof(T) * 8, detail::is_aligned::value>::call(*this, vec<3, T, Q>(v))); } template template GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<3, T, Q> & vec<3, T, Q>::operator|=(vec<3, U, Q> const& v) { return (*this = detail::compute_vec_or<3, T, Q, detail::is_int::value, sizeof(T) * 8, detail::is_aligned::value>::call(*this, vec<3, T, Q>(v))); } template template GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<3, T, Q> & vec<3, T, Q>::operator^=(U scalar) { return (*this = detail::compute_vec_xor<3, T, Q, detail::is_int::value, sizeof(T) * 8, detail::is_aligned::value>::call(*this, vec<3, T, Q>(scalar))); } template template GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<3, T, Q> & vec<3, T, Q>::operator^=(vec<1, U, Q> const& v) { return (*this = detail::compute_vec_xor<3, T, Q, detail::is_int::value, sizeof(T) * 8, detail::is_aligned::value>::call(*this, vec<3, T, Q>(v.x))); } template template GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<3, T, Q> & vec<3, T, Q>::operator^=(vec<3, U, Q> const& v) { return (*this = detail::compute_vec_xor<3, T, Q, detail::is_int::value, sizeof(T) * 8, detail::is_aligned::value>::call(*this, vec<3, T, Q>(v))); } template template GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<3, T, Q> & vec<3, T, Q>::operator<<=(U scalar) { return (*this = detail::compute_vec_shift_left<3, T, Q, detail::is_int::value, sizeof(T) * 8, detail::is_aligned::value>::call(*this, vec<3, T, Q>(scalar))); } template template GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<3, T, Q> & vec<3, T, Q>::operator<<=(vec<1, U, Q> const& v) { return (*this = detail::compute_vec_shift_left<3, T, Q, detail::is_int::value, sizeof(T) * 8, detail::is_aligned::value>::call(*this, vec<1, T, Q>(v))); } template template GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<3, T, Q> & vec<3, T, Q>::operator<<=(vec<3, U, Q> const& v) { return (*this = detail::compute_vec_shift_left<3, T, Q, detail::is_int::value, sizeof(T) * 8, detail::is_aligned::value>::call(*this, vec<3, T, Q>(v))); } template template GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<3, T, Q> & vec<3, T, Q>::operator>>=(U scalar) { return (*this = detail::compute_vec_shift_right<3, T, Q, detail::is_int::value, sizeof(T) * 8, detail::is_aligned::value>::call(*this, vec<3, T, Q>(scalar))); } template template GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<3, T, Q> & vec<3, T, Q>::operator>>=(vec<1, U, Q> const& v) { return (*this = detail::compute_vec_shift_right<3, T, Q, detail::is_int::value, sizeof(T) * 8, detail::is_aligned::value>::call(*this, vec<3, T, Q>(v))); } template template GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<3, T, Q> & vec<3, T, Q>::operator>>=(vec<3, U, Q> const& v) { return (*this = detail::compute_vec_shift_right<3, T, Q, detail::is_int::value, sizeof(T) * 8, detail::is_aligned::value>::call(*this, vec<3, T, Q>(v))); } // -- Unary arithmetic operators -- template GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<3, T, Q> operator+(vec<3, T, Q> const& v) { return v; } template GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<3, T, Q> operator-(vec<3, T, Q> const& v) { return vec<3, T, Q>(T(0)) -= v; } // -- Binary arithmetic operators -- template GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<3, T, Q> operator+(vec<3, T, Q> const& v, T scalar) { return vec<3, T, Q>(v) += scalar; } template GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<3, T, Q> operator+(vec<3, T, Q> const& v1, vec<1, T, Q> const& v2) { return vec<3, T, Q>(v1) += v2; } template GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<3, T, Q> operator+(T scalar, vec<3, T, Q> const& v) { return vec<3, T, Q>(v) += scalar; } template GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<3, T, Q> operator+(vec<1, T, Q> const& scalar, vec<3, T, Q> const& v) { return vec<3, T, Q>(scalar) += v; } template GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<3, T, Q> operator+(vec<3, T, Q> const& v1, vec<3, T, Q> const& v2) { return vec<3, T, Q>(v1) += v2; } template GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<3, T, Q> operator-(vec<3, T, Q> const& v, T scalar) { return vec<3, T, Q>(v) -= scalar; } template GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<3, T, Q> operator-(vec<3, T, Q> const& v, vec<1, T, Q> const& scalar) { return vec<3, T, Q>(v) -= scalar.x; } template GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<3, T, Q> operator-(T scalar, vec<3, T, Q> const& v) { return vec<3, T, Q>(scalar) -= v; } template GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<3, T, Q> operator-(vec<1, T, Q> const& scalar, vec<3, T, Q> const& v) { return vec<3, T, Q>(scalar) -= v; } template GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<3, T, Q> operator-(vec<3, T, Q> const& v1, vec<3, T, Q> const& v2) { return vec<3, T, Q>(v1) -= v2; } template GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<3, T, Q> operator*(vec<3, T, Q> const& v, T scalar) { return vec<3, T, Q>(v) *= scalar; } template GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<3, T, Q> operator*(vec<3, T, Q> const& v, vec<1, T, Q> const& scalar) { return vec<3, T, Q>(v) *= scalar.x; } template GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<3, T, Q> operator*(T scalar, vec<3, T, Q> const& v) { return vec<3, T, Q>(v) *= scalar; } template GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<3, T, Q> operator*(vec<1, T, Q> const& scalar, vec<3, T, Q> const& v) { return vec<3, T, Q>(v) *= scalar.x; } template GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<3, T, Q> operator*(vec<3, T, Q> const& v1, vec<3, T, Q> const& v2) { return vec<3, T, Q>(v1) *= v2; } template GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<3, T, Q> operator/(vec<3, T, Q> const& v, T scalar) { return vec<3, T, Q>(v) /= scalar; } template GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<3, T, Q> operator/(vec<3, T, Q> const& v, vec<1, T, Q> const& scalar) { return vec<3, T, Q>(v) /= scalar.x; } template GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<3, T, Q> operator/(T scalar, vec<3, T, Q> const& v) { return vec<3, T, Q>(scalar) /= v; } template GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<3, T, Q> operator/(vec<1, T, Q> const& scalar, vec<3, T, Q> const& v) { return vec<3, T, Q>(scalar) /= v; } template GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<3, T, Q> operator/(vec<3, T, Q> const& v1, vec<3, T, Q> const& v2) { return vec<3, T, Q>(v1) /= v2; } // -- Binary bit operators -- template GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<3, T, Q> operator%(vec<3, T, Q> const& v, T scalar) { return vec<3, T, Q>(v) %= scalar; } template GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<3, T, Q> operator%(vec<3, T, Q> const& v, vec<1, T, Q> const& scalar) { return vec<3, T, Q>(v) %= scalar.x; } template GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<3, T, Q> operator%(T scalar, vec<3, T, Q> const& v) { return vec<3, T, Q>(scalar) %= v; } template GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<3, T, Q> operator%(vec<1, T, Q> const& scalar, vec<3, T, Q> const& v) { return vec<3, T, Q>(scalar.x) %= v; } template GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<3, T, Q> operator%(vec<3, T, Q> const& v1, vec<3, T, Q> const& v2) { return vec<3, T, Q>(v1) %= v2; } template GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<3, T, Q> operator&(vec<3, T, Q> const& v, T scalar) { return vec<3, T, Q>(v) &= scalar; } template GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<3, T, Q> operator&(vec<3, T, Q> const& v, vec<1, T, Q> const& scalar) { return vec<3, T, Q>(v) &= scalar.x; } template GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<3, T, Q> operator&(T scalar, vec<3, T, Q> const& v) { return vec<3, T, Q>(scalar) &= v; } template GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<3, T, Q> operator&(vec<1, T, Q> const& scalar, vec<3, T, Q> const& v) { return vec<3, T, Q>(scalar.x) &= v; } template GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<3, T, Q> operator&(vec<3, T, Q> const& v1, vec<3, T, Q> const& v2) { return vec<3, T, Q>(v1) &= v2; } template GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<3, T, Q> operator|(vec<3, T, Q> const& v, T scalar) { return vec<3, T, Q>(v) |= scalar; } template GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<3, T, Q> operator|(vec<3, T, Q> const& v, vec<1, T, Q> const& scalar) { return vec<3, T, Q>(v) |= scalar.x; } template GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<3, T, Q> operator|(T scalar, vec<3, T, Q> const& v) { return vec<3, T, Q>(scalar) |= v; } template GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<3, T, Q> operator|(vec<1, T, Q> const& scalar, vec<3, T, Q> const& v) { return vec<3, T, Q>(scalar.x) |= v; } template GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<3, T, Q> operator|(vec<3, T, Q> const& v1, vec<3, T, Q> const& v2) { return vec<3, T, Q>(v1) |= v2; } template GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<3, T, Q> operator^(vec<3, T, Q> const& v, T scalar) { return vec<3, T, Q>(v) ^= scalar; } template GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<3, T, Q> operator^(vec<3, T, Q> const& v, vec<1, T, Q> const& scalar) { return vec<3, T, Q>(v) ^= scalar.x; } template GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<3, T, Q> operator^(T scalar, vec<3, T, Q> const& v) { return vec<3, T, Q>(scalar) ^= v; } template GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<3, T, Q> operator^(vec<1, T, Q> const& scalar, vec<3, T, Q> const& v) { return vec<3, T, Q>(scalar.x) ^= v; } template GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<3, T, Q> operator^(vec<3, T, Q> const& v1, vec<3, T, Q> const& v2) { return vec<3, T, Q>(v1) ^= v2; } template GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<3, T, Q> operator<<(vec<3, T, Q> const& v, T scalar) { return vec<3, T, Q>(v) <<= scalar; } template GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<3, T, Q> operator<<(vec<3, T, Q> const& v, vec<1, T, Q> const& scalar) { return vec<3, T, Q>(v) <<= scalar.x; } template GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<3, T, Q> operator<<(T scalar, vec<3, T, Q> const& v) { return vec<3, T, Q>(scalar) << v; } template GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<3, T, Q> operator<<(vec<1, T, Q> const& scalar, vec<3, T, Q> const& v) { return vec<3, T, Q>(scalar.x) << v; } template GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<3, T, Q> operator<<(vec<3, T, Q> const& v1, vec<3, T, Q> const& v2) { return vec<3, T, Q>(v1) <<= v2; } template GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<3, T, Q> operator>>(vec<3, T, Q> const& v, T scalar) { return vec<3, T, Q>(v) >>= scalar; } template GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<3, T, Q> operator>>(vec<3, T, Q> const& v, vec<1, T, Q> const& scalar) { return vec<3, T, Q>(v) >>= scalar.x; } template GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<3, T, Q> operator>>(T scalar, vec<3, T, Q> const& v) { return vec<3, T, Q>(scalar) >>= v; } template GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<3, T, Q> operator>>(vec<1, T, Q> const& scalar, vec<3, T, Q> const& v) { return vec<3, T, Q>(scalar.x) >>= v; } template GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<3, T, Q> operator>>(vec<3, T, Q> const& v1, vec<3, T, Q> const& v2) { return vec<3, T, Q>(v1) >>= v2; } template GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<3, T, Q> operator~(vec<3, T, Q> const& v) { return vec<3, T, Q>( ~v.x, ~v.y, ~v.z); } // -- Boolean operators -- template GLM_FUNC_QUALIFIER GLM_CONSTEXPR bool operator==(vec<3, T, Q> const& v1, vec<3, T, Q> const& v2) { return detail::compute_equal::is_iec559>::call(v1.x, v2.x) && detail::compute_equal::is_iec559>::call(v1.y, v2.y) && detail::compute_equal::is_iec559>::call(v1.z, v2.z); } template GLM_FUNC_QUALIFIER GLM_CONSTEXPR bool operator!=(vec<3, T, Q> const& v1, vec<3, T, Q> const& v2) { return !(v1 == v2); } template GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<3, bool, Q> operator&&(vec<3, bool, Q> const& v1, vec<3, bool, Q> const& v2) { return vec<3, bool, Q>(v1.x && v2.x, v1.y && v2.y, v1.z && v2.z); } template GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<3, bool, Q> operator||(vec<3, bool, Q> const& v1, vec<3, bool, Q> const& v2) { return vec<3, bool, Q>(v1.x || v2.x, v1.y || v2.y, v1.z || v2.z); } }//namespace glm #if GLM_CONFIG_SIMD == GLM_ENABLE # include "type_vec_simd.inl" namespace glm { /* build errors on Windows ARM Github C.I. #if (GLM_ARCH & GLM_ARCH_NEON_BIT) && !GLM_CONFIG_XYZW_ONLY CTORSL(3, CTOR_FLOAT); CTORSL(3, CTOR_INT); CTORSL(3, CTOR_UINT); CTORSL(3, CTOR_VECF_INT3); CTORSL(3, CTOR_VECF_UINT3); CTORSL(3, CTOR_VECF_VECF); CTORSL(3, CTOR_VECF_VECI); CTORSL(3, CTOR_VECF_VECU); #endif */ #if GLM_ARCH & GLM_ARCH_SSE2_BIT CTORSL(3, CTOR_FLOAT_COPY3); CTORSL(3, CTOR_DOUBLE_COPY3); CTORSL(3, CTOR_FLOAT); CTORSL(3, CTOR_FLOAT3); CTORSL(3, CTOR_DOUBLE3); CTORSL(3, CTOR_INT); CTORSL(3, CTOR_INT3); CTORSL(3, CTOR_VECF_INT3); template<> template<> GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<3, double, aligned_highp>::vec(const vec<3, double, aligned_highp>& v) #if (GLM_ARCH & GLM_ARCH_AVX_BIT) :data(v.data) {} #else { data.setv(0, v.data.getv(0)); data.setv(1, v.data.getv(1)); } #endif template<> template<> GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<3, float, aligned_highp>::vec(const vec<3, float, aligned_highp>& v) : data(v.data) {} template<> template<> GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<3, float, aligned_highp>::vec(const vec<3, float, packed_highp>& v) { data = _mm_set_ps(v[2], v[2], v[1], v[0]); } template<> template<> GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<3, float, packed_highp>::vec(const vec<3, float, aligned_highp>& v) { _mm_store_sd(reinterpret_cast(this), _mm_castps_pd(v.data)); __m128 mz = _mm_shuffle_ps(v.data, v.data, _MM_SHUFFLE(2, 2, 2, 2)); _mm_store_ss(reinterpret_cast(this)+2, mz); } template<> template<> GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<3, double, aligned_highp>::vec(const vec<3, double, packed_highp>& v) { #if (GLM_ARCH & GLM_ARCH_AVX_BIT) data = _mm256_set_pd(v[2], v[2], v[1], v[0]); #else data.setv(0, _mm_loadu_pd(reinterpret_cast(&v))); data.setv(1, _mm_loadu_pd(reinterpret_cast(&v)+2)); #endif } template<> template<> GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<3, double, packed_highp>::vec(const vec<3, double, aligned_highp>& v) { #if (GLM_ARCH & GLM_ARCH_AVX_BIT) __m256d T1 = _mm256_permute_pd(v.data, 1); _mm_store_sd((reinterpret_cast(this)) + 0, _mm256_castpd256_pd128(v.data)); _mm_store_sd((reinterpret_cast(this)) + 1, _mm256_castpd256_pd128(T1)); _mm_store_sd((reinterpret_cast(this)) + 2, _mm256_extractf128_pd(v.data, 1)); #else _mm_storeu_pd(reinterpret_cast(this), v.data.getv(0)); _mm_store_sd((reinterpret_cast(this)) + 2, v.data.getv(1)); #endif } template<> template<> GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<3, int, aligned_highp>::vec(const vec<3, int, aligned_highp>& v) : data(v.data) { } template<> template<> GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<3, int, aligned_highp>::vec(const vec<3, int, packed_highp>& v) { __m128 mx = _mm_load_ss(reinterpret_cast(&v[0])); __m128 my = _mm_load_ss(reinterpret_cast(&v[1])); __m128 mz = _mm_load_ss(reinterpret_cast(&v[2])); __m128 mxy = _mm_unpacklo_ps(mx, my); data = _mm_castps_si128(_mm_movelh_ps(mxy, mz)); } template<> template<> GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<3, int, packed_highp>::vec(const vec<3, int, aligned_highp>& v) { _mm_store_sd(reinterpret_cast(this), _mm_castsi128_pd(v.data)); __m128 mz = _mm_shuffle_ps(_mm_castsi128_ps(v.data), _mm_castsi128_ps(v.data), _MM_SHUFFLE(2, 2, 2, 2)); _mm_store_ss(reinterpret_cast(this)+2, mz); } template<> template<> GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<3, unsigned int, aligned_highp>::vec(const vec<3, unsigned int, aligned_highp>& v) : data(v.data) { } template<> template<> GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<3, unsigned int, aligned_highp>::vec(const vec<3, unsigned int, packed_highp>& v) { __m128 mx = _mm_load_ss(reinterpret_cast(&v[0])); __m128 my = _mm_load_ss(reinterpret_cast(&v[1])); __m128 mz = _mm_load_ss(reinterpret_cast(&v[2])); __m128 mxy = _mm_unpacklo_ps(mx, my); data = _mm_castps_si128(_mm_movelh_ps(mxy, mz)); } template<> template<> GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<3, unsigned int, packed_highp>::vec(const vec<3, unsigned int, aligned_highp>& v) { _mm_store_sd(reinterpret_cast(this), _mm_castsi128_pd(v.data)); __m128 mz = _mm_shuffle_ps(_mm_castsi128_ps(v.data), _mm_castsi128_ps(v.data), _MM_SHUFFLE(2, 2, 2, 2)); _mm_store_ss(reinterpret_cast(this) + 2, mz); } CTORSL(3, CTOR_DOUBLE); //CTORSL(3, CTOR_INT64); #endif //GLM_ARCH & GLM_ARCH_SSE2_BITt } #endif