#include "../matrix.hpp" #include "../common.hpp" namespace glm { // -- Constructors -- # if GLM_CONFIG_CTOR_INIT == GLM_ENABLE template GLM_DEFAULTED_DEFAULT_CTOR_QUALIFIER GLM_CONSTEXPR mat<3, 3, T, Q>::mat() : value{col_type(1, 0, 0), col_type(0, 1, 0), col_type(0, 0, 1)} {} # endif template template GLM_FUNC_QUALIFIER GLM_CONSTEXPR mat<3, 3, T, Q>::mat(mat<3, 3, T, P> const& m) : value{col_type(m[0]), col_type(m[1]), col_type(m[2])} {} template GLM_FUNC_QUALIFIER GLM_CONSTEXPR mat<3, 3, T, Q>::mat(T s) : value{col_type(s, 0, 0), col_type(0, s, 0), col_type(0, 0, s)} {} template GLM_FUNC_QUALIFIER GLM_CONSTEXPR mat<3, 3, T, Q>::mat ( T x0, T y0, T z0, T x1, T y1, T z1, T x2, T y2, T z2 ) : value{col_type(x0, y0, z0), col_type(x1, y1, z1), col_type(x2, y2, z2)} {} template GLM_FUNC_QUALIFIER GLM_CONSTEXPR mat<3, 3, T, Q>::mat(col_type const& v0, col_type const& v1, col_type const& v2) : value{col_type(v0), col_type(v1), col_type(v2)} {} // -- Conversion constructors -- template template< typename X1, typename Y1, typename Z1, typename X2, typename Y2, typename Z2, typename X3, typename Y3, typename Z3> GLM_FUNC_QUALIFIER GLM_CONSTEXPR mat<3, 3, T, Q>::mat ( X1 x1, Y1 y1, Z1 z1, X2 x2, Y2 y2, Z2 z2, X3 x3, Y3 y3, Z3 z3 ) : value{col_type(x1, y1, z1), col_type(x2, y2, z2), col_type(x3, y3, z3)} {} template template GLM_FUNC_QUALIFIER GLM_CONSTEXPR mat<3, 3, T, Q>::mat(vec<3, V1, Q> const& v1, vec<3, V2, Q> const& v2, vec<3, V3, Q> const& v3) : value{col_type(v1), col_type(v2), col_type(v3)} {} // -- Matrix conversions -- template template GLM_FUNC_QUALIFIER GLM_CONSTEXPR mat<3, 3, T, Q>::mat(mat<3, 3, U, P> const& m) : value{col_type(m[0]), col_type(m[1]), col_type(m[2])} {} template GLM_FUNC_QUALIFIER GLM_CONSTEXPR mat<3, 3, T, Q>::mat(mat<2, 2, T, Q> const& m) : value{col_type(m[0], 0), col_type(m[1], 0), col_type(0, 0, 1)} {} template GLM_FUNC_QUALIFIER GLM_CONSTEXPR mat<3, 3, T, Q>::mat(mat<4, 4, T, Q> const& m) : value{col_type(m[0]), col_type(m[1]), col_type(m[2])} {} template GLM_FUNC_QUALIFIER GLM_CONSTEXPR mat<3, 3, T, Q>::mat(mat<2, 3, T, Q> const& m) : value{col_type(m[0]), col_type(m[1]), col_type(0, 0, 1)} {} template GLM_FUNC_QUALIFIER GLM_CONSTEXPR mat<3, 3, T, Q>::mat(mat<3, 2, T, Q> const& m) : value{col_type(m[0], 0), col_type(m[1], 0), col_type(m[2], 1)} {} template GLM_FUNC_QUALIFIER GLM_CONSTEXPR mat<3, 3, T, Q>::mat(mat<2, 4, T, Q> const& m) : value{col_type(m[0]), col_type(m[1]), col_type(0, 0, 1)} {} template GLM_FUNC_QUALIFIER GLM_CONSTEXPR mat<3, 3, T, Q>::mat(mat<4, 2, T, Q> const& m) : value{col_type(m[0], 0), col_type(m[1], 0), col_type(m[2], 1)} {} template GLM_FUNC_QUALIFIER GLM_CONSTEXPR mat<3, 3, T, Q>::mat(mat<3, 4, T, Q> const& m) : value{col_type(m[0]), col_type(m[1]), col_type(m[2])} {} template GLM_FUNC_QUALIFIER GLM_CONSTEXPR mat<3, 3, T, Q>::mat(mat<4, 3, T, Q> const& m) : value{col_type(m[0]), col_type(m[1]), col_type(m[2])} {} // -- Accesses -- template GLM_FUNC_QUALIFIER GLM_CONSTEXPR typename mat<3, 3, T, Q>::col_type & mat<3, 3, T, Q>::operator[](typename mat<3, 3, T, Q>::length_type i) noexcept { GLM_ASSERT_LENGTH(i, this->length()); return this->value[i]; } template GLM_FUNC_QUALIFIER GLM_CONSTEXPR typename mat<3, 3, T, Q>::col_type const& mat<3, 3, T, Q>::operator[](typename mat<3, 3, T, Q>::length_type i) const noexcept { GLM_ASSERT_LENGTH(i, this->length()); return this->value[i]; } // -- Unary updatable operators -- template template GLM_FUNC_QUALIFIER GLM_CONSTEXPR mat<3, 3, T, Q> & mat<3, 3, T, Q>::operator=(mat<3, 3, U, Q> const& m) { this->value[0] = m[0]; this->value[1] = m[1]; this->value[2] = m[2]; return *this; } template template GLM_FUNC_QUALIFIER GLM_CONSTEXPR mat<3, 3, T, Q> & mat<3, 3, T, Q>::operator+=(U s) { this->value[0] += s; this->value[1] += s; this->value[2] += s; return *this; } template template GLM_FUNC_QUALIFIER GLM_CONSTEXPR mat<3, 3, T, Q> & mat<3, 3, T, Q>::operator+=(mat<3, 3, U, Q> const& m) { this->value[0] += m[0]; this->value[1] += m[1]; this->value[2] += m[2]; return *this; } template template GLM_FUNC_QUALIFIER GLM_CONSTEXPR mat<3, 3, T, Q> & mat<3, 3, T, Q>::operator-=(U s) { this->value[0] -= s; this->value[1] -= s; this->value[2] -= s; return *this; } template template GLM_FUNC_QUALIFIER GLM_CONSTEXPR mat<3, 3, T, Q> & mat<3, 3, T, Q>::operator-=(mat<3, 3, U, Q> const& m) { this->value[0] -= m[0]; this->value[1] -= m[1]; this->value[2] -= m[2]; return *this; } template template GLM_FUNC_QUALIFIER GLM_CONSTEXPR mat<3, 3, T, Q> & mat<3, 3, T, Q>::operator*=(U s) { col_type sv(s); this->value[0] *= sv; this->value[1] *= sv; this->value[2] *= sv; return *this; } template template GLM_FUNC_QUALIFIER GLM_CONSTEXPR mat<3, 3, T, Q> & mat<3, 3, T, Q>::operator*=(mat<3, 3, U, Q> const& m) { return (*this = *this * m); } template template GLM_FUNC_QUALIFIER GLM_CONSTEXPR mat<3, 3, T, Q> & mat<3, 3, T, Q>::operator/=(U s) { this->value[0] /= s; this->value[1] /= s; this->value[2] /= s; return *this; } template template GLM_FUNC_QUALIFIER GLM_CONSTEXPR mat<3, 3, T, Q> & mat<3, 3, T, Q>::operator/=(mat<3, 3, U, Q> const& m) { return *this *= inverse(m); } // -- Increment and decrement operators -- template GLM_FUNC_QUALIFIER GLM_CONSTEXPR mat<3, 3, T, Q> & mat<3, 3, T, Q>::operator++() { ++this->value[0]; ++this->value[1]; ++this->value[2]; return *this; } template GLM_FUNC_QUALIFIER GLM_CONSTEXPR mat<3, 3, T, Q> & mat<3, 3, T, Q>::operator--() { --this->value[0]; --this->value[1]; --this->value[2]; return *this; } template GLM_FUNC_QUALIFIER GLM_CONSTEXPR mat<3, 3, T, Q> mat<3, 3, T, Q>::operator++(int) { mat<3, 3, T, Q> Result(*this); ++*this; return Result; } template GLM_FUNC_QUALIFIER GLM_CONSTEXPR mat<3, 3, T, Q> mat<3, 3, T, Q>::operator--(int) { mat<3, 3, T, Q> Result(*this); --*this; return Result; } // -- Unary arithmetic operators -- template GLM_FUNC_QUALIFIER GLM_CONSTEXPR mat<3, 3, T, Q> operator+(mat<3, 3, T, Q> const& m) { return m; } template GLM_FUNC_QUALIFIER GLM_CONSTEXPR mat<3, 3, T, Q> operator-(mat<3, 3, T, Q> const& m) { return mat<3, 3, T, Q>( -m[0], -m[1], -m[2]); } // -- Binary arithmetic operators -- template GLM_FUNC_QUALIFIER GLM_CONSTEXPR mat<3, 3, T, Q> operator+(mat<3, 3, T, Q> const& m, T scalar) { return mat<3, 3, T, Q>( m[0] + scalar, m[1] + scalar, m[2] + scalar); } template GLM_FUNC_QUALIFIER GLM_CONSTEXPR mat<3, 3, T, Q> operator+(T scalar, mat<3, 3, T, Q> const& m) { return mat<3, 3, T, Q>( m[0] + scalar, m[1] + scalar, m[2] + scalar); } template GLM_FUNC_QUALIFIER GLM_CONSTEXPR mat<3, 3, T, Q> operator+(mat<3, 3, T, Q> const& m1, mat<3, 3, T, Q> const& m2) { return mat<3, 3, T, Q>( m1[0] + m2[0], m1[1] + m2[1], m1[2] + m2[2]); } template GLM_FUNC_QUALIFIER GLM_CONSTEXPR mat<3, 3, T, Q> operator-(mat<3, 3, T, Q> const& m, T scalar) { return mat<3, 3, T, Q>( m[0] - scalar, m[1] - scalar, m[2] - scalar); } template GLM_FUNC_QUALIFIER GLM_CONSTEXPR mat<3, 3, T, Q> operator-(T scalar, mat<3, 3, T, Q> const& m) { return mat<3, 3, T, Q>( scalar - m[0], scalar - m[1], scalar - m[2]); } template GLM_FUNC_QUALIFIER GLM_CONSTEXPR mat<3, 3, T, Q> operator-(mat<3, 3, T, Q> const& m1, mat<3, 3, T, Q> const& m2) { return mat<3, 3, T, Q>( m1[0] - m2[0], m1[1] - m2[1], m1[2] - m2[2]); } template GLM_FUNC_QUALIFIER GLM_CONSTEXPR mat<3, 3, T, Q> operator*(mat<3, 3, T, Q> const& m, T scalar) { return mat<3, 3, T, Q>( m[0] * scalar, m[1] * scalar, m[2] * scalar); } template GLM_FUNC_QUALIFIER GLM_CONSTEXPR mat<3, 3, T, Q> operator*(T scalar, mat<3, 3, T, Q> const& m) { return mat<3, 3, T, Q>( m[0] * scalar, m[1] * scalar, m[2] * scalar); } template GLM_FUNC_QUALIFIER GLM_CONSTEXPR typename mat<3, 3, T, Q>::col_type operator*(mat<3, 3, T, Q> const& m, typename mat<3, 3, T, Q>::row_type const& v) { return typename mat<3, 3, T, Q>::col_type( m[0] * splatX(v) + m[1] * splatY(v) + m[2] * splatZ(v)); } template GLM_FUNC_QUALIFIER GLM_CONSTEXPR typename mat<3, 3, T, Q>::row_type operator*(typename mat<3, 3, T, Q>::col_type const& v, mat<3, 3, T, Q> const& m) { return typename mat<3, 3, T, Q>::row_type( dot(m[0], v), dot(m[1], v), dot(m[2], v)); } namespace detail { template struct mul3x3 {}; #if GLM_CONFIG_SIMD == GLM_ENABLE template struct mul3x3 { GLM_FUNC_QUALIFIER static mat<3, 3, T, Q> call(mat<3, 3, T, Q> const& m1, mat<3, 3, T, Q> const& m2) { typename mat<4, 4, T, Q>::col_type const SrcA0 = xyzz(m1[0]); typename mat<4, 4, T, Q>::col_type const SrcA1 = xyzz(m1[1]); typename mat<4, 4, T, Q>::col_type const SrcA2 = xyzz(m1[2]); typename mat<4, 4, T, Q>::col_type const SrcB0 = xyzz(m2[0]); typename mat<4, 4, T, Q>::col_type const SrcB1 = xyzz(m2[1]); typename mat<4, 4, T, Q>::col_type const SrcB2 = xyzz(m2[2]); typename mat<3, 3, T, Q>::col_type const tmp0 = xyz(glm::fma(SrcA2, splatZ(SrcB0), glm::fma(SrcA1, splatY(SrcB0), SrcA0 * splatX(SrcB0)))); typename mat<3, 3, T, Q>::col_type const tmp1 = xyz(glm::fma(SrcA2, splatZ(SrcB1), glm::fma(SrcA1, splatY(SrcB1), SrcA0 * splatX(SrcB1)))); typename mat<3, 3, T, Q>::col_type const tmp2 = xyz(glm::fma(SrcA2, splatZ(SrcB2), glm::fma(SrcA1, splatY(SrcB2), SrcA0 * splatX(SrcB2)))); return mat<3, 3, T, Q>(tmp0, tmp1, tmp2); } }; #endif template struct mul3x3 { GLM_FUNC_QUALIFIER static mat<3, 3, T, Q> call(mat<3, 3, T, Q> const& m1, mat<3, 3, T, Q> const& m2) { typename mat<3, 3, T, Q>::col_type const& SrcA0 = m1[0]; typename mat<3, 3, T, Q>::col_type const& SrcA1 = m1[1]; typename mat<3, 3, T, Q>::col_type const& SrcA2 = m1[2]; typename mat<3, 3, T, Q>::col_type const& SrcB0 = m2[0]; typename mat<3, 3, T, Q>::col_type const& SrcB1 = m2[1]; typename mat<3, 3, T, Q>::col_type const& SrcB2 = m2[2]; // note: the following lines are decomposed to have consistent results between simd and non simd code (prevent rounding error because of operation order) //Result[0] = SrcA2 * SrcB0.z + SrcA1 * SrcB0.y + SrcA0 * SrcB0.x; //Result[1] = SrcA2 * SrcB1.z + SrcA1 * SrcB1.y + SrcA0 * SrcB1.x; //Result[2] = SrcA2 * SrcB2.z + SrcA1 * SrcB2.y + SrcA0 * SrcB2.x; typename mat<3, 3, T, Q>::col_type tmp0 = SrcA0 * SrcB0.x; tmp0 += SrcA1 * SrcB0.y; tmp0 += SrcA2 * SrcB0.z; typename mat<3, 3, T, Q>::col_type tmp1 = SrcA0 * SrcB1.x; tmp1 += SrcA1 * SrcB1.y; tmp1 += SrcA2 * SrcB1.z; typename mat<3, 3, T, Q>::col_type tmp2 = SrcA0 * SrcB2.x; tmp2 += SrcA1 * SrcB2.y; tmp2 += SrcA2 * SrcB2.z; return mat<3, 3, T, Q>(tmp0, tmp1, tmp2); } }; } template GLM_FUNC_QUALIFIER GLM_CONSTEXPR mat<3, 3, T, Q> operator*(mat<3, 3, T, Q> const& m1, mat<3, 3, T, Q> const& m2) { return detail::mul3x3::value>::call(m1, m2); } template GLM_FUNC_QUALIFIER GLM_CONSTEXPR mat<2, 3, T, Q> operator*(mat<3, 3, T, Q> const& m1, mat<2, 3, T, Q> const& m2) { return mat<2, 3, T, Q>( m1[0][0] * m2[0][0] + m1[1][0] * m2[0][1] + m1[2][0] * m2[0][2], m1[0][1] * m2[0][0] + m1[1][1] * m2[0][1] + m1[2][1] * m2[0][2], m1[0][2] * m2[0][0] + m1[1][2] * m2[0][1] + m1[2][2] * m2[0][2], m1[0][0] * m2[1][0] + m1[1][0] * m2[1][1] + m1[2][0] * m2[1][2], m1[0][1] * m2[1][0] + m1[1][1] * m2[1][1] + m1[2][1] * m2[1][2], m1[0][2] * m2[1][0] + m1[1][2] * m2[1][1] + m1[2][2] * m2[1][2]); } template GLM_FUNC_QUALIFIER GLM_CONSTEXPR mat<4, 3, T, Q> operator*(mat<3, 3, T, Q> const& m1, mat<4, 3, T, Q> const& m2) { return mat<4, 3, T, Q>( m1[0][0] * m2[0][0] + m1[1][0] * m2[0][1] + m1[2][0] * m2[0][2], m1[0][1] * m2[0][0] + m1[1][1] * m2[0][1] + m1[2][1] * m2[0][2], m1[0][2] * m2[0][0] + m1[1][2] * m2[0][1] + m1[2][2] * m2[0][2], m1[0][0] * m2[1][0] + m1[1][0] * m2[1][1] + m1[2][0] * m2[1][2], m1[0][1] * m2[1][0] + m1[1][1] * m2[1][1] + m1[2][1] * m2[1][2], m1[0][2] * m2[1][0] + m1[1][2] * m2[1][1] + m1[2][2] * m2[1][2], m1[0][0] * m2[2][0] + m1[1][0] * m2[2][1] + m1[2][0] * m2[2][2], m1[0][1] * m2[2][0] + m1[1][1] * m2[2][1] + m1[2][1] * m2[2][2], m1[0][2] * m2[2][0] + m1[1][2] * m2[2][1] + m1[2][2] * m2[2][2], m1[0][0] * m2[3][0] + m1[1][0] * m2[3][1] + m1[2][0] * m2[3][2], m1[0][1] * m2[3][0] + m1[1][1] * m2[3][1] + m1[2][1] * m2[3][2], m1[0][2] * m2[3][0] + m1[1][2] * m2[3][1] + m1[2][2] * m2[3][2]); } template GLM_FUNC_QUALIFIER GLM_CONSTEXPR mat<3, 3, T, Q> operator/(mat<3, 3, T, Q> const& m, T scalar) { return mat<3, 3, T, Q>( m[0] / scalar, m[1] / scalar, m[2] / scalar); } template GLM_FUNC_QUALIFIER GLM_CONSTEXPR mat<3, 3, T, Q> operator/(T scalar, mat<3, 3, T, Q> const& m) { return mat<3, 3, T, Q>( scalar / m[0], scalar / m[1], scalar / m[2]); } template GLM_FUNC_QUALIFIER GLM_CONSTEXPR typename mat<3, 3, T, Q>::col_type operator/(mat<3, 3, T, Q> const& m, typename mat<3, 3, T, Q>::row_type const& v) { return inverse(m) * v; } template GLM_FUNC_QUALIFIER GLM_CONSTEXPR typename mat<3, 3, T, Q>::row_type operator/(typename mat<3, 3, T, Q>::col_type const& v, mat<3, 3, T, Q> const& m) { return v * inverse(m); } template GLM_FUNC_QUALIFIER GLM_CONSTEXPR mat<3, 3, T, Q> operator/(mat<3, 3, T, Q> const& m1, mat<3, 3, T, Q> const& m2) { mat<3, 3, T, Q> m1_copy(m1); return m1_copy /= m2; } // -- Boolean operators -- template GLM_FUNC_QUALIFIER GLM_CONSTEXPR bool operator==(mat<3, 3, T, Q> const& m1, mat<3, 3, T, Q> const& m2) { return (m1[0] == m2[0]) && (m1[1] == m2[1]) && (m1[2] == m2[2]); } template GLM_FUNC_QUALIFIER GLM_CONSTEXPR bool operator!=(mat<3, 3, T, Q> const& m1, mat<3, 3, T, Q> const& m2) { return (m1[0] != m2[0]) || (m1[1] != m2[1]) || (m1[2] != m2[2]); } } //namespace glm