Debug Win32 Release Win32 Debug x64 Release x64 17.0 Win32Proj {1dedaeae-4462-4832-bc54-a82f277cdc82} VulkanExample 10.0 Application true v145 Unicode Application false v145 true Unicode Application true v143 Unicode Application false v143 true Unicode Level3 true WIN32;_DEBUG;_CONSOLE;%(PreprocessorDefinitions) true Console true Level3 true true true WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions) true Console true Level3 true _DEBUG;_CONSOLE;USING_SLANG;%(PreprocessorDefinitions) true $(SolutionDir)dep\include;$(VULKAN_SDK)\Include;$(ProjectDir) stdcpp20 /utf-8 %(AdditionalOptions) Console true $(SolutionDir)dep\lib;$(VULKAN_SDK)\Lib;%(AdditionalLibraryDirectories) vulkan-1.lib;glm.lib;glfw3.lib;%(AdditionalDependencies) $(VULKAN_SDK)\Bin\glslc.exe $(ProjectDir)shader.vert -o $(ProjectDir)vert.spv $(VULKAN_SDK)\Bin\glslc.exe $(ProjectDir)shader.frag -o $(ProjectDir)frag.spv $(VULKAN_SDK)\Bin\slangc.exe $(ProjectDir)shader.slang -target spirv -profile spirv_1_4 -emit-spirv-directly -fvk-use-entrypoint-name -entry vertMain -entry fragMain -o slang.spv if not exist "$(ProjectDir)ass" mkdir $(ProjectDir)ass robocopy /XO $(SolutionDir)ass $(ProjectDir)ass /XO /E /R:3 /W:5 /MT /NP /NDL /NFL Level3 true true true NDEBUG;_CONSOLE;USING_SLANG;%(PreprocessorDefinitions) true $(SolutionDir)dep\include;$(VULKAN_SDK)\Include;$(ProjectDir) stdcpp20 /utf-8 %(AdditionalOptions) Console true $(SolutionDir)dep\lib;$(VULKAN_SDK)\Lib;%(AdditionalLibraryDirectories) vulkan-1.lib;glm.lib;glfw3.lib;%(AdditionalDependencies) $(VULKAN_SDK)\Bin\glslc.exe $(ProjectDir)shader.vert -o $(ProjectDir)vert.spv $(VULKAN_SDK)\Bin\glslc.exe $(ProjectDir)shader.frag -o $(ProjectDir)frag.spv $(VULKAN_SDK)\Bin\slangc.exe $(ProjectDir)shader.slang -target spirv -profile spirv_1_4 -emit-spirv-directly -fvk-use-entrypoint-name -entry vertMain -entry fragMain -o slang.spv if not exist "$(ProjectDir)ass" mkdir $(ProjectDir)ass robocopy /XO $(SolutionDir)ass $(ProjectDir)ass /XO /E /R:3 /W:5 /MT /NP /NDL /NFL