Debug
Win32
Release
Win32
Debug
x64
Release
x64
17.0
Win32Proj
{1dedaeae-4462-4832-bc54-a82f277cdc82}
VulkanExample
10.0
Application
true
v145
Unicode
Application
false
v145
true
Unicode
Application
true
v143
Unicode
Application
false
v143
true
Unicode
Level3
true
WIN32;_DEBUG;_CONSOLE;%(PreprocessorDefinitions)
true
Console
true
Level3
true
true
true
WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions)
true
Console
true
Level3
true
_DEBUG;_CONSOLE;USING_SLANG;%(PreprocessorDefinitions)
true
$(SolutionDir)dep\include;$(VULKAN_SDK)\Include;$(ProjectDir)
stdcpp20
/utf-8 %(AdditionalOptions)
Console
true
$(SolutionDir)dep\lib;$(VULKAN_SDK)\Lib;%(AdditionalLibraryDirectories)
vulkan-1.lib;glm.lib;glfw3.lib;%(AdditionalDependencies)
$(VULKAN_SDK)\Bin\glslc.exe $(ProjectDir)shader.vert -o $(ProjectDir)vert.spv
$(VULKAN_SDK)\Bin\glslc.exe $(ProjectDir)shader.frag -o $(ProjectDir)frag.spv
$(VULKAN_SDK)\Bin\slangc.exe $(ProjectDir)shader.slang -target spirv -profile spirv_1_4 -emit-spirv-directly -fvk-use-entrypoint-name -entry vertMain -entry fragMain -o slang.spv
if not exist "$(ProjectDir)ass" mkdir $(ProjectDir)ass
robocopy /XO $(SolutionDir)ass $(ProjectDir)ass /XO /E /R:3 /W:5 /MT /NP /NDL /NFL
Level3
true
true
true
NDEBUG;_CONSOLE;USING_SLANG;%(PreprocessorDefinitions)
true
$(SolutionDir)dep\include;$(VULKAN_SDK)\Include;$(ProjectDir)
stdcpp20
/utf-8 %(AdditionalOptions)
Console
true
$(SolutionDir)dep\lib;$(VULKAN_SDK)\Lib;%(AdditionalLibraryDirectories)
vulkan-1.lib;glm.lib;glfw3.lib;%(AdditionalDependencies)
$(VULKAN_SDK)\Bin\glslc.exe $(ProjectDir)shader.vert -o $(ProjectDir)vert.spv
$(VULKAN_SDK)\Bin\glslc.exe $(ProjectDir)shader.frag -o $(ProjectDir)frag.spv
$(VULKAN_SDK)\Bin\slangc.exe $(ProjectDir)shader.slang -target spirv -profile spirv_1_4 -emit-spirv-directly -fvk-use-entrypoint-name -entry vertMain -entry fragMain -o slang.spv
if not exist "$(ProjectDir)ass" mkdir $(ProjectDir)ass
robocopy /XO $(SolutionDir)ass $(ProjectDir)ass /XO /E /R:3 /W:5 /MT /NP /NDL /NFL